Building Blocks is a National Science Foundation-funded project designed to enable all young children to build a solid foundation for math. To ensure this, we used a design and development model that drew from theory and research in each phase. Our design process is based on the assumption that curriculum and software design can and should have an explicit theoretical and empirical foundation, beyond its genesis in someone's intuitive grasp of children's learning.

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This constructivist teaching experiment with 2 fourth graders examined the relationship between teaching and children's generative constructs for improper fractions. The report performs an intertwined analysis of the children's construction of this multiplicative relationship and an examination of the teacher's adaptation of learning situations (tasks) and teacher-learner interactions to fit within the constraints of the children's math activity.

36 9th graders in 2 remedial math classes were compared on their ability to generate solutions to a contextualized problem after being taught problem-solving skills under 2 conditions (standard word problems or contextualized problem on videodisc). All problems focused on adding and subtracting fractions in relation to money and linear measurement.

This study investigates the effects on students with a learning disability of embedding a drill and practice task within an arcade game-like context. We identified 30 learning-disabled and 30 nondisabled students who had conceptual understanding of addition but had not achieved automaticity in addition facts. We trained students on either a drill-and-practice game or an unadorned, straightforward drill (i.e., "plain vanilla") program. We assessed automaticity in three modes of responding - oral, computer keyboard, and written response.

This study explored the performance of seventh-grade students with and without disabilities, educated in inclusive math classes, on a mathematics assessment aligned to state standards with graphing calculators as an accommodation. The study used random assignment of classes to condition with students nested in classes. Students did not use a graphing calculator on the preassessment but approximately half (52.5%) had access to a graphing calculator on the post-assessment.

MathBoard is a fantastic math learning tool for your iPad, iPhone or iPod touch. -- MathBoard is appropriate for all ages from kindergarten (with simple addition and subtraction problems) to elementary school where learning multiplication and division can be a challenge. You can control the range of numbers you want to work with, the amount of questions you want to answer and even assign a time limit per quiz. MathBoard will make learning math fun.

Motion Math's visual, adaptive games help students master the most challenging K-6 standards. Based on growth mindset research, Motion Math builds math fluency, conceptual understanding, and a love of challenge.

An environment in which students can select from several different math-related activities, earning points and charting their progres.. Different software packages are available, covering grades 1 through 12. A home version is also available through Knowledge Adventure (www.knowledgeadventure.com/).

Build fluency in 10 minute-per-day increments. The software provides a continuously adapted program to ensure students are developing automaticity of basic math facts.

Math Player is a free download that enables Internet Explorer and other screen readers to read mathematical equations and notations.